Collision Detection Trough Deconstruction of Articulated Objects
نویسندگان
چکیده
Many applications in computer graphics require fast and robust collision detection algorithms. The problem of simulating motion in an articulated chain has been well studied using both dynamic and kinematics techniques. This paper describes an efficient method for obstacle representation in the configuration space (C-space) for articulated chains. The method is based on the analytical deconstruction of the Cspace, i.e., the separated evaluation of the C-space portion contributed by the collisions of each link. The Deconstruction method is not limited to particular kinematic topologies and allows good collision detection times. The systematic application of a simple convolution of two functions describing each link in the kinematic chain and the workspace, respectively, is applied. The proposed method can naturally face the evaluation of high-dimensional C-spaces, since only non-colliding configurations are considered for the evaluation of the next link in the chain.
منابع مشابه
A Study on Human Gaze Detection Based on 3D Eye Model
Robust fake iris detection p. 10 A study on fast Iris restoration based on focus checking p. 19 A spatio-temporal metric for dynamic mesh comparison p. 29 Facetoface : an isometric model for facial animation p. 38 Matching two-dimensional articulated shapes using generalized multidimensional scaling p. 48 Further developments in geometrical algorithms for ear biometrics p. 58 Composition of com...
متن کاملCollision Detection and Response for Computer Animation
When several objects are moved about by computer animarion, there is the chance that they will interpenetrate. This is often an undesired state, particularly if the animation is seeking to model a realistic world. Two issues are involved: detecting that a collision has occurred, and responding to it. The former is fundamentally a kinematic problem, involving the positional relationship of objec...
متن کاملFast Continuous Collision Detection between Rigid Bodies
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first contact time between two objects is inherently part of the algorithm. The method can thus robustly prevent objects interpenetrations or collisions misses, even when objects are thin or have large velocities. The method...
متن کاملEfficient Collision and Self-Collision Detection for Humanoids Based on Sphere Tree Hierarchies
We present an algorithm for computing compact sphere tree hierarchies over general 3D polygonal meshes for the purpose of efficient collision detection and minimum distance computation. The sphere tree construction method we use optimizes the location of the sphere centers and radii at each level of the hierarchy to compactly contain the underlying geometry. We enhance the hierarchy constructio...
متن کاملInteractive and Continuous Collision Detection for Avatars in Virtual Environments http://gamma.cs.unc.edu/Avatar
We present a fast algorithm for continuous collision detection between a moving avatar and its surrounding virtual environment. We model the avatar as an articulated body using line-skeletons with constant offsets and the virtual environment as a collection of polygonized objects. Given the position and orientation of the avatar at discrete time steps, we use an arbitrary in-between motion to i...
متن کامل